![]() In the end, though, there can be only one Master of Magic!" How well you allocate resources, make use of your races’ potentials, seize opportunities and negotiate with other wizards determines your eventual success. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, namely conquering the worlds. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. Into these worlds you emerge as a fledgling wizard. The saying among Wizards is that no one can truly rule Arcanus until they’ve cracked the Myrror. Accessible only through ancient Towers of Wizardry or through the careful practice of some obscure forms of magic, Myrror is in all senses an alien world full of powerful magic, danger and creatures of the most fantastic ilk. Here, these creatures are intelligent beings who, along with species unknown to Earth even in fantasy, form the myriad races that populate Arcanus.īeyond Arcanus there lies a mysterious second world, Myrror. The creatures of fantasy ( Elves, Orcs, Klackons and such) that in our world have so far been dismissed as the products of fertile imagination, are reality on Arcanus. You land in a world called Arcanus, a world something like medieval earth, yet one where the practiced arts of alchemy and magic are true and powerful.
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